četrtek, 14. oktober 2010

[RECON]Latest showcase

Yes, I'm still working on a Recon - as a matter of fact, I just released new video, showcasing level 3 and new enemy and weapon type.

New enemies are flamers (as I like to call them), carrying flamethrower burning everything in their wake. They move really slow, have low HP, but their rate of fire is unrivalled, so be sure to put them out of action, before you're toasted.

torek, 21. september 2010

Commando renaming to Recon

Due to an already existing and well known Flash game named Commando, I'm renaming my Commando game to Recon.

Recon is the short for Reconnaissance, a military term:

Reconnaissance (literately French "recognition" • from Middle French reconoissance; Old French reconoistre; "-to recognize"), is a military term denoting a preliminary survey; especially: an exploratory military survey (also scouting) conducted to gain, or collect information.

ponedeljek, 20. september 2010

[Commando]Gameplay vid and beta

So I've produced a short gameplay reel of current state of the game - level 1 and level 2 ending (elevator scene and boss fight).



Commando can now also be played on itsmelol.com, login with username betaplayer and password betapass.

Feel free to try it.

Controls:

LEFT ARROW - move left
RIGHT ARROW - move right
UP ARROW - jump
DOWN ARROW - duck / dash / stick to wall (avoid enemy bullets)
S - shoot, confirm menu selection
A - pickup weapons

Advice - always keep an eye on your ammo.

petek, 17. september 2010

Actionscript 3 preloader (in Flash Develop)

So yea, this is the full source of my Commando preloader (1,6 kB). It basically loads instantly starting the actual load of the game.


package LoadGame
{
import flash.display.Sprite;
import flash.events.Event;
import flash.events.ProgressEvent;
import flash.net.URLRequest;
import flash.display.Loader;
import flash.text.TextField;
import flash.text.TextFormat;
import flash.text.Font;

/**
* ...
* @author david
*/

[SWF(width = "640", height = "480",
frameRate = "30", backgroundColor = "#000000")]

public class Main extends Sprite
{
public var loader:Loader;
public var loadText:TextField;
public var loadFormat:TextFormat;
public var array:Array;

public function Main():void
{
loadText = new TextField();
loadFormat = new TextFormat();
array = new Array();

loadText.text = "";
loadText.background = false;
loadText.border = false;

loadFormat.color = 0xFFFFFF;
loadFormat.size = 10;
loadFormat.font = "Arial";
loadText.x = 300;
loadText.y = 220;
loadText.width = 160;

loadText.defaultTextFormat = loadFormat;
addChild(loadText);

var request:URLRequest = new URLRequest("yourFileToLoad.swf");
var loader:Loader = new Loader();
loader.load(request);
array.push(loader);
loader.contentLoaderInfo.addEventListener
(ProgressEvent.PROGRESS, loadProgress);
loader.contentLoaderInfo.addEventListener
(Event.COMPLETE, loadComplete);
}

private function loadProgress(event:ProgressEvent):void
{
loadText.text = event.bytesLoaded + " bytes loaded!";
}

private function loadComplete(event:Event):void
{
addLoader();
}

private function addLoader():void
{
var loader:Loader = array[0];
addChild(loader);
}
}
}

torek, 14. september 2010

[COMMANDO]Commando hits new milestone - closed beta

So I've started a closed beta testing on Commando. I'll be redesigning my webpage today with beta signup and stuff, so be sure to check it out later on today.

Development of Commando is coming along nicely, I've pretty much completed level 1 (onyl minor tweaks left), today's goal is to complete level2 with boss fight and new weapon introduction.

I have also completed online highscore list, player name input, new menu backgrounds and fixed a lot of balance and difficutly issues.

Expect new webpage, videos, screenshots and beta signup real soon.

petek, 10. september 2010

[COMMANDO]Commando in dev - Game development

So, how does a game development look?

Here's an image!
Shrani.si

I'm using FlashDevelop 3.1.1 for code, MS Paint, Gimp and Paint.NET for graphics, youtube and winamp for inspiration and motivation, Audacity for audio recordings and editing and Game Maker's inbuilt image editing tool for animations and other graphical stuff (rotating, color refining, etc).

For AS3 (action script 3) programming I use Flex SDK (open source framework and library for Flash development) availible here.

For tutorials on AS3, knowledgebase and everything learning related I use... Google, what else.

Adobe's LiveDocs are also very convenient and useful.

petek, 3. september 2010

[COMMANDO]A neeeew image, yay!

So yea, i've been working on Commando again, working on level 2, scene 1 to be precise, this is how it looks now.



Check out the new HUD font!

Video and lots of stuff coming soon :)